Sid Meier’s Civilization VI is a turn-based strategy 4X video game developed by Firaxis Games, published by 2K Games, and distributed by Take-Two Interactive. The Mobile port was published by Aspyr Media. The latest entry into the Civilization series, it was released on Microsoft Windows and macOS in October 2016, with later ports for Linux in February 2017, iOS in December 2017, Nintendo Switch in November 2018, PlayStation 4 and Xbox One in November 2019 and Android in 2020.
The game was developed by the same Firaxis Games team that developed the expansions on Civilization V, and most of the new mechanics introduced in these were present in Civilization VI at its launch.This follows from Sid Meier’s “33/33/33” rule of sequel design: 33% of the game should retain established systems, 33% should feature improved systems over the previous version, and the remaining 33% should feature new material.Firaxis used “Frankenstein”, a small group of dedicated Firaxis fans, to bounce ideas for gameplay improvements.Because of the larger number of systems in place, the studio expected to ship the game with a large-scale tutorial, separate but supplementing the guidance given by the player’s various in-game advisors.
A major foundation of the development of Civilization VI was to prevent players from following routines in playing through a game, according to lead designer Ed Beach. The developers placed much more emphasis on the significance of the procedurally-generated map in how it would influence the player’s strategy as the game progressed, so that no game of Civilization VI would be the same. For example, the redesigned technology tree was aimed to pull players away from automatically following a rote path through the tree, and instead adapt a path through it based on their placement on the map.