Far Cry 3
Far Cry 3 is a 2012 first-person shooter game developed by Ubisoft Montreal and published by Ubisoft. It is the third main installment in the Far Cry series after Far Cry 2. The game takes place on the fictional Rook Islands, a tropical archipelago which can be freely explored by players. Gameplay focuses on combat and exploration. Players can use a variety of weapons to defeat human enemies and hostile wildlife, and the game features elements found in role-playing games such as skill trees and experience. After a vacation goes awry, protagonist Jason Brody must save his friends, who have been kidnapped by pirates, and escape from the island and its unhinged inhabitants.
Description
Ubisoft Montreal served as the game’s lead developer and was responsible for creating the game’s single-player. It was a global production that involved multiple Ubisoft studios: Massive Entertainment created the game’s multiplayer portion, Ubisoft Shanghai designed the missions and crafted the AI of wildlife, Ubisoft Bucharest provided quality assurance, Ubisoft Reflections assisted Montreal on the design of vehicles, and Red Storm Entertainment was responsible for making the PC version and the game’s user interface. West Studio created early concept art for the game.The game’s pre-production started in 2008, and more than 90 people worked on the game. Far Cry 3 was initially planned to form a single cohesive narrative with the previous installments of the series, though this was abandoned when the game’s development was partially restarted in 2010 due to the departure of several creative staff including the original creative director and narrative director. On November 6, 2012, Ubisoft confirmed that the game had been released to manufacturing.Far Cry 3 is the first game in the series to use the Dunia 2 game engine, a heavily modified and upgraded version of the Dunia engine used in Far Cry 2. The Dunia 2 engine was made to improve the performance of Dunia-based games on consoles and to add more complex rendering features such as global illumination.
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