Mass Effect 2

Mass Effect 2 is an action role-playing video game developed by BioWare and published by Electronic Arts for Microsoft Windows and Xbox 360 in 2010, and for PlayStation 3 in 2011. It is the second installment in the Mass Effect series and a sequel to the original Mass Effect. The game takes place within the Milky Way galaxy during the 22nd century, where humanity is threatened by an insectoid alien race known as the Collectors. The player assumes the role of Commander Shepard, an elite human soldier who must assemble and gain the loyalty of a diverse team to stop the Collectors in a suicide mission. With the use of a completed saved game of its predecessor, the player can impact the story of the game in numerous ways.


Mass Effect 2 is a single-player action role-playing game in which the player takes the role of Commander Shepard from a third-person perspective. Shepard’s gender, appearance, military background, combat-training, and first name are determined by the player before the game begins.The player may choose to import a character from a completed saved game of the original Mass Effect or start the game with a new character.Importing an old character allows several decisions the player made in the original game to impact the story of Mass Effect 2 and grants the player with a set of starting bonuses.The game features six different character classes for the player to choose from.Each class is proficient in a different set of powers and weapon types.For example, the Vanguard class is specialized in close-range combat and shotguns, while the Infiltrator class relies on stealth combat and the use of sniper rifles.Mass Effect 2 was developed by BioWare and directed by Casey Hudson, who previously led the production of the first Mass Effect game.Before actual production began, BioWare created a list of goals to work towards based on feedback from fans, reviewers, and internal people.The company’s main goal was to “create an experience that was less about being a game and more about being an experience.”In contrast to the exclusive focus on the main story of the original Mass Effect, Hudson explained that BioWare was interested in a plot where optional stories had as much intensity as the main story and decided that the idea of recruiting people and making them loyal to the player so that they could survive a suicide mission allowed to explore these possibilities.He noted, “the funny thing is that people will say ‘other than gathering your crew and building your team and getting ready for this mission, there’s not much story there.’ But that is the story.”


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